Wednesday, 30 January 2013

Cannon Mech

Looked at rail guns, mech designs, industrial robot's and turrets.

sketched out an industrial mech design, a rail gun design and a turret design.

Went back and looked at a previous walker robot i designed.


decided i was going to make this and incorporate a turret i had previously made for a space ship.
Using mainly extrude and moving vertex;s around i started from a box to get the base shape of the body/seat.


Certainly not the most optimized way of modeling, lots of separate pieces, though is a lot easier to manage and model quickly


Upper torso basically complete


After the main leg section i felt i needed to move on to lighting and rendering quickly so the feet and lower legs were rushed.


 camera set up


found out how to utilize Maya's built in day light simulator


changed floor and added random scratched metal texture to entire model. This work surprisingly well as with eh daylight system the metal texture has added scene reflection to the model.


background and new camera angle, ended up with 4 set up in the scene.


playing with the daylight settings, and very HQ render 5Kx4K


found some time to finnish the legs off more. helps the posture a lot.


an angle focused on the turret


final turret angle with no metal texture


final turret angle with metal texture


photoshop paint over with some minor details. didn't want to go to far at this stage as i don;t feel the overall robot design is done.


Did some 'Field research with JJ and friends'


I did watch the paint over video for the Planet Side 2 turret, however i felt i was already quite comfortable with the tools and techniques he used so there wasn't any time freeze that i picked out. just checked what layer types he was using and such.


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