Wednesday 24 April 2013

Character Topology




Actually got much further than this then simultaneously my maya file corrupted its self and i the screen shot of it....

On the upside i did actually learn a lot from following this tutorial, feel much more confident with character box modeling.

Went back and had another look at the fat character we were doing earlier this week in class.


So time to take what i learned and make a low poly character from no model topology reference.


We had to model night crawler, rather than putting the reference images on planes and directly copy i decided to try and do it the way we were shown in the tutorial, a more free hand way whilst still referring to the reference images often.





This is as far as i wall able to get in class, the topology went fairly well though i still need a lot more practice with topology planing, i fixed a few triangles on the tail and feet but when it came to the neck and shoulder i ran into a lot of issues with back topology flow. I plan to spend more time in the summer break practicing this method.